TeamTalk 4 .NET DLL
Version 4.5A
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Speex audio codec settings. The Speex codec is recommended for voice and uses less bandwidth than BearWare.CELTCodec. More...
Public Attributes | |
int | nBandmode |
0 means 8 KHz, 1 means 16 KHz, 2 means 32 KHz More... | |
int | nQuality |
A value from 1-10. More... | |
int | nMSecPerPacket |
Milliseconds of audio data in each packet. Recommended is 40 ms. Max is 1000. More... | |
bool | bUseJitterBuffer |
Use Speex' jitter buffer for playback. Recommended is FALSE. More... | |
bool | bStereoPlayback |
Playback should be done in stereo. Doing so will disable 3d-positioning. More... | |
Speex audio codec settings. The Speex codec is recommended for voice and uses less bandwidth than BearWare.CELTCodec.
int BearWare.SpeexCodec.nBandmode |
0 means 8 KHz, 1 means 16 KHz, 2 means 32 KHz
int BearWare.SpeexCodec.nQuality |
A value from 1-10.
int BearWare.SpeexCodec.nMSecPerPacket |
Milliseconds of audio data in each packet. Recommended is 40 ms. Max is 1000.
bool BearWare.SpeexCodec.bUseJitterBuffer |
Use Speex' jitter buffer for playback. Recommended is FALSE.
bool BearWare.SpeexCodec.bStereoPlayback |
Playback should be done in stereo. Doing so will disable 3d-positioning.