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Octree   

Author:  DigiBen

A 3D engine is never complete without space partitioning.  This describes how to subdivide your world into a tree and render only what you are looking at.  This also includes a full HTML tutorial that explains the concept of an octree.

Functions Used:  glEnable(), glColor3ub(), glBegin(), glEnd(),  glNormal3f(), glVertex3f()


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