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Texture Mapping   

Author:  TheTutor

Because of texture mapping, we can feast our eyes on some astounding visuals in today's games.  Texture mapping can quickly become a deep topic with many variants such as bump mapping, light mapping, normal mapping, and the list goes on.  This tutorial is a simple introduction to texture mapping in a D3D application.

Functions/Methods Used: D3DXCreateTextureFromFile()

IDirect3DDevice9:: SetRenderState(), SetTexture(), DrawIndexedPrimitiveUP()
 

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