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Vertex Lighting   

Author:  TheTutor

If you are making a graphics engine, it is imperative that it is capable of lighting.  This tutorial is a beginners look at the functions needed to use Direct3D's fixed function pipeline, vertex lighting model.

Functions/Methods Used: IDirect3DDevice9:: GetDeviceCaps(), SetLight(), LightEnable(), SetRenderState(), DrawIndexedPrimitiveUP()


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