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2D RPG Part6   

Author:  DigiBen

This is the final tutorial in this series.  We finish it off with adding the ability to save and load games.  This saves all the necessary data to allow the player to pick up the same game at a later time.

Functions/Methods Used: ShowWindow(), Sleep(), BitBlt(), fopen(), fclose(), fread(), fwrite(), memset(), CreateCompatibleBitmap(), CreateCompatibleDC(), DeleteObject(),  SelectObject(), LoadImage(), CreateDIBSection(), DeleteDC(), FillRect(), CreateBrushIndirect(), CreatePen(), LoadAccelerators(), MessageBox(), STL vector class, GetOpenFileName(), GetSaveFileName()


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