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BSP Loader Part4   

Author:  DigiBen

This is a continuation of the last 3 tutorials for the BSP Loader series. In this tutorial we learn how to add collision detection with the world using sphere collision. Collision detection is what every engine needs, so we know that you will enjoy this tutorial to get you started in this difficult subject. Be sure to check out the HTML Tutorial which goes over the Quake3 BSP File Format.

Functions Used:  fopen(), new, fread(), fclose(), fseek(), delete, glBegin(), glEnd(), strcat(), malloc(), glVertexPointer(), glBindTexture(), glTexCoordPointer(), glEnable(), glEnableClientState(),  SwapBuffers(), glActiveTextureARB(), glClientActiveTextureARB()


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