Author: TheTutor
This tutorial is a beginning look at how to create a 3rd person camera system. It rotates around the character (a cube) using the world's up axis (+Y-axis) and pitches around the character by using the camera's local "right" axis.
Functions/Methods Used: Direct3DCreate9(), assert(), cosf(), sinf()
IDirect3DDevice9:: D3DXMatrixPerspectiveFovLH(), D3DXMatrixLookAtLH(), DrawIndexedPrimitiveUP()