java.lang.Object | |||
android.graphics.Shader | |||
android.graphics.LinearGradient |
LinearGradient(float x0, float y0, float x1, float y1, int[] colors, float[] positions, Shader.TileMode tile) | ||||||
Create a shader that draws a linear gradient along a line. | ||||||
LinearGradient(float x0, float y0, float x1, float y1, int color0, int color1, Shader.TileMode tile) | ||||||
Create a shader that draws a linear gradient along a line. |
x0 | The x-coordinate for the start of the gradient line |
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y0 | The y-coordinate for the start of the gradient line |
x1 | The x-coordinate for the end of the gradient line |
y1 | The y-coordinate for the end of the gradient line |
colors | The colors to be distributed along the gradient line |
positions | May be null. The relative positions [0..1] of each corresponding color in the colors array. If this is null, the the colors are distributed evenly along the gradient line. |
tile | The Shader tiling mode |
x0 | The x-coordinate for the start of the gradient line |
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y0 | The y-coordinate for the start of the gradient line |
x1 | The x-coordinate for the end of the gradient line |
y1 | The y-coordinate for the end of the gradient line |
color0 | The color at the start of the gradient line. |
color1 | The color at the end of the gradient line. |
tile | The Shader tiling mode |
Copyright 2007 Google Inc. | Build 0.9_r1-98467 - 14 Aug 2008 18:56 |